2013年08月10日
Virtual Arts
Had a chance to talk with Jayjay from UWA about SL. He said that machinima is the way to bridge the gap between SL and RL and the way to touch them who have not experienced SL. The video is an introduction of virtual arts that was recommended by Jayjay, ‘Click’ by L1Aura Loire.
Click: http://www.youtube.com/watch?v=2Sf3Q2VAlKE
When I visit 3D arts, I walked in the art for shooting and click or sit on everyone I can get my hands on. Now I feel relieved to know that it was a correct way.
I think SL was at the peak in 2007. There were dozens of universities, SIMs sponsored by big companies, and many books were published for SL. Also in Japan, there were SIMs by universities and companies, and some local city tried to simulate and study the cityscape around a train station. Department stores and manufacturers tried to research their new goods in SL. But most of them gave up realizing that it was not effective. Maybe because SL tends to be considered as one of video games in Japan and does not have close relation with RL.
I think Japanese SL is mainly for duplicating RL, shops, clubs, dance shows, and live performance. Recently animation and machinima became popular. In addition to various subjects that are not available in RL, the big merit is to be able to move camera freely that is not possible or difficult in RL. I hope SL will find new possibility and prosperity through machinima.
Click: http://www.youtube.com/watch?v=2Sf3Q2VAlKE
When I visit 3D arts, I walked in the art for shooting and click or sit on everyone I can get my hands on. Now I feel relieved to know that it was a correct way.
I think SL was at the peak in 2007. There were dozens of universities, SIMs sponsored by big companies, and many books were published for SL. Also in Japan, there were SIMs by universities and companies, and some local city tried to simulate and study the cityscape around a train station. Department stores and manufacturers tried to research their new goods in SL. But most of them gave up realizing that it was not effective. Maybe because SL tends to be considered as one of video games in Japan and does not have close relation with RL.
I think Japanese SL is mainly for duplicating RL, shops, clubs, dance shows, and live performance. Recently animation and machinima became popular. In addition to various subjects that are not available in RL, the big merit is to be able to move camera freely that is not possible or difficult in RL. I hope SL will find new possibility and prosperity through machinima.
Posted by Temi Oyen at 06:05│Comments(0)
│UWA