2013年04月28日
Coastal Waterway
Looked for sea areas for outer sea sailing. Since yachts in SL are ‘coast only’, it is impossible to sail out of the blue line (there is no SIM.) This is the North end of Nautilus continent where we live. This is a part of ‘Coastal waterway’ prepared by Linden and there are several public rez points.

The start point is a small island. This point can be used as a goal but a bit poor for the target. When sailing, you can set the wind yourself or use natural wind (SIM wind). If you use yachts by WildWind, the commands are ‘wind lock’, ‘wind dir’, and ‘wind spd’. For example, /1 wind dir 0, /1 wind spd 10, etc. SIM wind is slow and lull sometimes, but it could be also interesting to sail waiting for the wind.
Start: http://slurl.com/secondlife/Vipiteno/39/41/21

It is only about eight minutes sailing, but it is exciting when the target island comes in sight and crossed the final SIM border without incident. There is some seaside-SIM that is off-limit or causes freezing, so it had better not enter the red lines in the top picture. The goal island is an island open for public and the facilities are free to use. It could be good for a date spot… Other free yacht rez point can be found by searching with “boat rez”.
Goal: http://slurl.com/secondlife/Kenosaki/147/186/22

Total view of the Nautilus continent. The arrow shows the above course. Our houses are on the west side. The course at Kazumi’s pier that was introduced last time is in the inland sea seen on the left. The Nautilus continent was the fifth land. At the first time, it had many water surfaces for sailing and shoreline SIMs can be passed freely by the courtesy of the residents, but recently many places became landfilled or off-limits. Although it is called ‘continent’, the width is only about 30 SIMs wide, less than 8km that is about half size of Izu-Ohshima.

The continents of SL. There is no SIM in the blue area in this map and it is impossible to enter. Moving from a continent to another one is only possible with the right four SIMs and left two. I will challenge it next time.

The SL world. The white ones are the continents shown above. There are many independent SIMs scattered on the left. What does the dark area that I eclosed with blue lines? Is it reserved for future SIM setting? The width of the total area is about 300km that is as same as the Kanto Plain. The world could be considered small, but it is amazing to imagine that it is equicalent to make all cities, houses, and fields in the whole plane realistically modeld.

The start point is a small island. This point can be used as a goal but a bit poor for the target. When sailing, you can set the wind yourself or use natural wind (SIM wind). If you use yachts by WildWind, the commands are ‘wind lock’, ‘wind dir’, and ‘wind spd’. For example, /1 wind dir 0, /1 wind spd 10, etc. SIM wind is slow and lull sometimes, but it could be also interesting to sail waiting for the wind.
Start: http://slurl.com/secondlife/Vipiteno/39/41/21

It is only about eight minutes sailing, but it is exciting when the target island comes in sight and crossed the final SIM border without incident. There is some seaside-SIM that is off-limit or causes freezing, so it had better not enter the red lines in the top picture. The goal island is an island open for public and the facilities are free to use. It could be good for a date spot… Other free yacht rez point can be found by searching with “boat rez”.
Goal: http://slurl.com/secondlife/Kenosaki/147/186/22

Total view of the Nautilus continent. The arrow shows the above course. Our houses are on the west side. The course at Kazumi’s pier that was introduced last time is in the inland sea seen on the left. The Nautilus continent was the fifth land. At the first time, it had many water surfaces for sailing and shoreline SIMs can be passed freely by the courtesy of the residents, but recently many places became landfilled or off-limits. Although it is called ‘continent’, the width is only about 30 SIMs wide, less than 8km that is about half size of Izu-Ohshima.

The continents of SL. There is no SIM in the blue area in this map and it is impossible to enter. Moving from a continent to another one is only possible with the right four SIMs and left two. I will challenge it next time.

The SL world. The white ones are the continents shown above. There are many independent SIMs scattered on the left. What does the dark area that I eclosed with blue lines? Is it reserved for future SIM setting? The width of the total area is about 300km that is as same as the Kanto Plain. The world could be considered small, but it is amazing to imagine that it is equicalent to make all cities, houses, and fields in the whole plane realistically modeld.

2013年04月25日
Yacht Club revived
The Trenza Yacht Club that has been inactive for a while opened again by the courtesy of the land owner. At the same place before, practice meeting is held every Wednesday. At this time there is no buoy set and the course is only to go around an island, but it is easy and good for members who have not sailed for a long time or a new person who would start yachting.
SIEN: http://slurl.com/secondlife/SIEN/137/90/22

Another place is in front of a pier of Kazumi who kindly set the start line. The course is to go around two buoys set by Linden, a kind of outer-sea sailing. Going out is tail wind with spinnaker opened. Coming back is against wind that requires several tacking, but you can enjoy unconstrained sailing through the wide open sea. It will take about eight minutes at leisure, bit it will be a success if you manage to complete the course since there are many SIM-crossings. Since shipwrecks pertain to outer-sea sailing, please enjoy troubles also.

At the Kazumi’s pier, Club Juliana’s T group is required. On the left behind the sea plane there is seashore of Hisanori’s home where Trenza Yacht Club members can rez yachts.
Kazumi’s Pier: http://slurl.com/secondlife/Publius/58/29/22

The buoy is large and easy to be seen from far away, but do not misjudge the distance.

It is joyful to race in a restricted course but it is also enjoyable to sail in an expanse of sea. If we are accustomed ourselves to SIM-crossing, let us challenge the intercontinental sailing.
SIEN: http://slurl.com/secondlife/SIEN/137/90/22

Another place is in front of a pier of Kazumi who kindly set the start line. The course is to go around two buoys set by Linden, a kind of outer-sea sailing. Going out is tail wind with spinnaker opened. Coming back is against wind that requires several tacking, but you can enjoy unconstrained sailing through the wide open sea. It will take about eight minutes at leisure, bit it will be a success if you manage to complete the course since there are many SIM-crossings. Since shipwrecks pertain to outer-sea sailing, please enjoy troubles also.

At the Kazumi’s pier, Club Juliana’s T group is required. On the left behind the sea plane there is seashore of Hisanori’s home where Trenza Yacht Club members can rez yachts.
Kazumi’s Pier: http://slurl.com/secondlife/Publius/58/29/22

The buoy is large and easy to be seen from far away, but do not misjudge the distance.

It is joyful to race in a restricted course but it is also enjoyable to sail in an expanse of sea. If we are accustomed ourselves to SIM-crossing, let us challenge the intercontinental sailing.

2013年04月22日
Lost Town
Recently my articles are only for arts, but there are so many nice presentations in April. This is a full-SIM art, “Lost Town” by Haveit Neox. A town where all alphabets and marks were inprisoned and disappeared, causing a mess and chaos. The town itself was made beautifully using almost full 15,000 prims of the SIM.
Lost Town: http://slurl.com/secondlife/Land%20of%20Glory/61/106/21

At the trial it was proven that the treacherous documents could not have been written without language, and language cannot be conveyed withoug the use of the letters. Accordingly all alphabets, digits and marks sat imprisoned, accordingly erased throughout the town. There are many peoples ruched to the harbor, and some of them raced towards a little boat that was still docked. Among the chaos, there came a Pied Piper with a most luring tune and lead the less favoured citizens to the abandoned city.

With the absence of notation, memory was the mode of teaching. Storytelling, poetic recitals and song replaced the book.

There were rats running in a tunnel. I was following them and…

Passing through tunnels and mountains, I reached at a underground lake that was a forgotten cave there rats have carried in their moughs the letters of the alphabet to their caches. The explanation note cards for this art were also here. There are total of thirteen chapters and each of them has a note card prepared. The note is longer than below. Since the content is difficult, the followings could not be correct interpretation.
Chapter 1. Trial: In a trial of a horrible act, all letters and notes were imprisoned.
Chapter 2. Plague: Suddenly the writing on a book and letters on computers were erased.
Chapter 3. Packing: A lady packed the children’s bag to leave the city that has no letter.
Chapter 4. Exodus: Some rushed to the harbor, some raced towards a little boat.
Chapter 5. Pied Piper: The piper’s melody led the less favored citizens to the abandoned city.
Chapter 6. Recruits: People were throwing books and PCs onto bonfires. The piper led the people to a school
Chapter 7. Companionship: There was a beggar on the streets, a lady reading books with no word.
Chapter 8. Celebration: The city bled with dance. Bicycles broke through the surface gracefully.
Chapter 9. School: Students spun harmonic color onto the floors and drew silhouettes of chandeliers.
Chapter10. Community: Animals freed from pet shops and zoos were singing raised high above homeless’s heads
Chapter 11. Parade: There once was a circus of mechanical figures, and the city felt the glorious image.
Chapter 12. Sugar Factory: Inventory of it was opened and cakes were baked in the buzz.
Chapter 13. Lost Chapter: Rats have collected the letters to their caches, thus saved from humanity, and the letters literally found their protected niche.

There are many teleporters ready for moving into each Chapter. My article only covered Chapter 1, 5, 9, and 13. This is the one at the court gallery of Chapter 1. (The figure standing at the middle is me with a costume that was delivered before at the “Second Liberations” by the same artist) This teleporter should be called in and will disappear after a while, so it is hard to spot it again. If you would walk around after TP, it is better to memorize the position. But it is also joyful to walk around randomly to find new areas.

It is also possible to be free from the scenario and to enjoy getting around the well-made cityscape to find my favorite spot. Thank you Haveit for the nice art!

The followings are my previous articles for the arts by Haveit.
Second Liberations 1/2: http://temisirbu.slmame.com/e1182297.html
Second Liberations 2/2: http://temisirbu.slmame.com/e1183088.html
The end of the world: http://temisirbu.slmame.com/e1187959.html
House of ACCentury1/2: http://temisirbu.slmame.com/e1178156.html
House of ACCentury2/2: http://temisirbu.slmame.com/e1178899.html
Lost Town: http://slurl.com/secondlife/Land%20of%20Glory/61/106/21

At the trial it was proven that the treacherous documents could not have been written without language, and language cannot be conveyed withoug the use of the letters. Accordingly all alphabets, digits and marks sat imprisoned, accordingly erased throughout the town. There are many peoples ruched to the harbor, and some of them raced towards a little boat that was still docked. Among the chaos, there came a Pied Piper with a most luring tune and lead the less favoured citizens to the abandoned city.

With the absence of notation, memory was the mode of teaching. Storytelling, poetic recitals and song replaced the book.

There were rats running in a tunnel. I was following them and…

Passing through tunnels and mountains, I reached at a underground lake that was a forgotten cave there rats have carried in their moughs the letters of the alphabet to their caches. The explanation note cards for this art were also here. There are total of thirteen chapters and each of them has a note card prepared. The note is longer than below. Since the content is difficult, the followings could not be correct interpretation.
Chapter 1. Trial: In a trial of a horrible act, all letters and notes were imprisoned.
Chapter 2. Plague: Suddenly the writing on a book and letters on computers were erased.
Chapter 3. Packing: A lady packed the children’s bag to leave the city that has no letter.
Chapter 4. Exodus: Some rushed to the harbor, some raced towards a little boat.
Chapter 5. Pied Piper: The piper’s melody led the less favored citizens to the abandoned city.
Chapter 6. Recruits: People were throwing books and PCs onto bonfires. The piper led the people to a school
Chapter 7. Companionship: There was a beggar on the streets, a lady reading books with no word.
Chapter 8. Celebration: The city bled with dance. Bicycles broke through the surface gracefully.
Chapter 9. School: Students spun harmonic color onto the floors and drew silhouettes of chandeliers.
Chapter10. Community: Animals freed from pet shops and zoos were singing raised high above homeless’s heads
Chapter 11. Parade: There once was a circus of mechanical figures, and the city felt the glorious image.
Chapter 12. Sugar Factory: Inventory of it was opened and cakes were baked in the buzz.
Chapter 13. Lost Chapter: Rats have collected the letters to their caches, thus saved from humanity, and the letters literally found their protected niche.

There are many teleporters ready for moving into each Chapter. My article only covered Chapter 1, 5, 9, and 13. This is the one at the court gallery of Chapter 1. (The figure standing at the middle is me with a costume that was delivered before at the “Second Liberations” by the same artist) This teleporter should be called in and will disappear after a while, so it is hard to spot it again. If you would walk around after TP, it is better to memorize the position. But it is also joyful to walk around randomly to find new areas.

It is also possible to be free from the scenario and to enjoy getting around the well-made cityscape to find my favorite spot. Thank you Haveit for the nice art!

The followings are my previous articles for the arts by Haveit.
Second Liberations 1/2: http://temisirbu.slmame.com/e1182297.html
Second Liberations 2/2: http://temisirbu.slmame.com/e1183088.html
The end of the world: http://temisirbu.slmame.com/e1187959.html
House of ACCentury1/2: http://temisirbu.slmame.com/e1178156.html
House of ACCentury2/2: http://temisirbu.slmame.com/e1178899.html
2013年04月19日
Virtual Real
Visited one of the April LEA full-SIM arts, “Virtual Real” by Krystali Rabeni. It seems that there are two types in creations in SL, one is to reproduce objects in RL as real as possible, and another is to create completely new things that are not seen in RL. I feel that major SL works in Japan are rather the former. This art could be in-between. This may be the central character of this art, “Mother Earth” that is used in poster.
Virtual Real: http://slurl.com/secondlife/LEA6/243/201/29

A half-length statute behind the Mother Earth is the same one that was set at the Alice’s forest at the old Baba. It is nice to be able to see other works of the same creator! The name of the statute is “Waterfall Sculpt”. The pile of books is “Bookman”.

“Three Graces”: These are not floating in the air but rotating on the ground. I looked up from underneath.

“Craw with Sound” and “Adventure Man”. A small work that could be overlooked among the large objects.

“Hands with Key”. The hands may be also one of the major motifs of this art. What is this key and what does this mean? There are more stages including a maze and rooms.
Virtual Real: http://slurl.com/secondlife/LEA6/243/201/29

A half-length statute behind the Mother Earth is the same one that was set at the Alice’s forest at the old Baba. It is nice to be able to see other works of the same creator! The name of the statute is “Waterfall Sculpt”. The pile of books is “Bookman”.

“Three Graces”: These are not floating in the air but rotating on the ground. I looked up from underneath.

“Craw with Sound” and “Adventure Man”. A small work that could be overlooked among the large objects.

“Hands with Key”. The hands may be also one of the major motifs of this art. What is this key and what does this mean? There are more stages including a maze and rooms.

2013年04月15日
A Big Fish
Visited “The Arrival” by Rose Borchovski. Rose is a famous artist known as a creator of many 3D arts as “Two Fish” and “The Inevitability of Fate”. .
The Arrival: http://slurl.com/secondlife/MIC/106/144/22

The below is a part of a note card by the artist.
----------
“I grew up in a small village on the edge of the sea. Once every few years a big fish (small whale) would strand itself on our beach. And that was an enormous event: THE ARRIVAL, this giant big fish lying on the beach, its weight made it impossible to breathe, longing for the water, overheated by its own fat, trapped in the sand, slippery and smelly. We would climb all over it, standing on top of its belly, poking it with sticks, jumping up and down for pictures, while the whale was slowly dying under our feet. The beach would turn into a fancy fair, good business for local kibbling (warm fish) and hot chocolate sellers.
When the fish was finally dead, there was a grand finale. Men with big boots, shiny yellow raincoats and sharp knives would chop the bubbling and the now very smelly fish up into pieces. Looking at it made our hair smell for weeks.
As a child this left a huge impression on me. Why were we not able to carry the fish back into the sea? I wondered if we were to blame.”
----------
The main character Susa Bubble is a child who faced another self every time when she woke up, and resembles Lot who strayed away from the mother in the midst of the war and flew away with a bird. I was struck by a sense of familiarity by being reunited. This time it is easy on the eye to see her who is enjoying happily although there is some concern at the back of her mind.

Innocent delight and sense of awe toward the huge unknown. Always the expressions made by Rose are wonderful.

By removing the child putting on a blindfold, it was found that the folded child was closing eyes rightly. This stage is “Falling” and the folded child is standing on the edge of the stage.

There are many stages along the back of the huge fish. All stages have names beginning with F like fish. This is “Fortune”. The child with a hat could be a fortune teller. These two children are facing each other, but I derendered one by one and replaced them with me.

Counterattack by the fish? This stage is “Food”. There are many pose balls with tear drop shape. When sitting on this ball, a fish comes out and snaps at you.

Are they wondering if it is OK to cook a fish that is still alive?

Final stage. Within view of others, the fish flies into the sky. There are more stages where you can see piggies, penguins, and eyeballs those have been familiar characters in Rose’s arts. This art will be presented until end of April. Please do not miss it!

The followings are my past articles of Rose’s art.
Two Fish: http://temisirbu.slmame.com/e1192807.html
Inevitability of Fate 1/3: http://temisirbu.slmame.com/e1247297.html
Inevitability of Fate 2/3: http://temisirbu.slmame.com/e1248019.html
Inevitability of Fate 3/3: http://temisirbu.slmame.com/e1248688.html
The Arrival: http://slurl.com/secondlife/MIC/106/144/22

The below is a part of a note card by the artist.
----------
“I grew up in a small village on the edge of the sea. Once every few years a big fish (small whale) would strand itself on our beach. And that was an enormous event: THE ARRIVAL, this giant big fish lying on the beach, its weight made it impossible to breathe, longing for the water, overheated by its own fat, trapped in the sand, slippery and smelly. We would climb all over it, standing on top of its belly, poking it with sticks, jumping up and down for pictures, while the whale was slowly dying under our feet. The beach would turn into a fancy fair, good business for local kibbling (warm fish) and hot chocolate sellers.
When the fish was finally dead, there was a grand finale. Men with big boots, shiny yellow raincoats and sharp knives would chop the bubbling and the now very smelly fish up into pieces. Looking at it made our hair smell for weeks.
As a child this left a huge impression on me. Why were we not able to carry the fish back into the sea? I wondered if we were to blame.”
----------
The main character Susa Bubble is a child who faced another self every time when she woke up, and resembles Lot who strayed away from the mother in the midst of the war and flew away with a bird. I was struck by a sense of familiarity by being reunited. This time it is easy on the eye to see her who is enjoying happily although there is some concern at the back of her mind.

Innocent delight and sense of awe toward the huge unknown. Always the expressions made by Rose are wonderful.

By removing the child putting on a blindfold, it was found that the folded child was closing eyes rightly. This stage is “Falling” and the folded child is standing on the edge of the stage.

There are many stages along the back of the huge fish. All stages have names beginning with F like fish. This is “Fortune”. The child with a hat could be a fortune teller. These two children are facing each other, but I derendered one by one and replaced them with me.

Counterattack by the fish? This stage is “Food”. There are many pose balls with tear drop shape. When sitting on this ball, a fish comes out and snaps at you.

Are they wondering if it is OK to cook a fish that is still alive?

Final stage. Within view of others, the fish flies into the sky. There are more stages where you can see piggies, penguins, and eyeballs those have been familiar characters in Rose’s arts. This art will be presented until end of April. Please do not miss it!

The followings are my past articles of Rose’s art.
Two Fish: http://temisirbu.slmame.com/e1192807.html
Inevitability of Fate 1/3: http://temisirbu.slmame.com/e1247297.html
Inevitability of Fate 2/3: http://temisirbu.slmame.com/e1248019.html
Inevitability of Fate 3/3: http://temisirbu.slmame.com/e1248688.html