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2013年04月22日

Lost Town

Recently my articles are only for arts, but there are so many nice presentations in April. This is a full-SIM art, “Lost Town” by Haveit Neox. A town where all alphabets and marks were inprisoned and disappeared, causing a mess and chaos. The town itself was made beautifully using almost full 15,000 prims of the SIM.
Lost Town: http://slurl.com/secondlife/Land%20of%20Glory/61/106/21

Lost Town


At the trial it was proven that the treacherous documents could not have been written without language, and language cannot be conveyed withoug the use of the letters. Accordingly all alphabets, digits and marks sat imprisoned, accordingly erased throughout the town. There are many peoples ruched to the harbor, and some of them raced towards a little boat that was still docked. Among the chaos, there came a Pied Piper with a most luring tune and lead the less favoured citizens to the abandoned city.

Lost Town


With the absence of notation, memory was the mode of teaching. Storytelling, poetic recitals and song replaced the book.

Lost Town


There were rats running in a tunnel. I was following them and…

Lost Town


Passing through tunnels and mountains, I reached at a underground lake that was a forgotten cave there rats have carried in their moughs the letters of the alphabet to their caches. The explanation note cards for this art were also here. There are total of thirteen chapters and each of them has a note card prepared. The note is longer than below. Since the content is difficult, the followings could not be correct interpretation.

Chapter 1. Trial: In a trial of a horrible act, all letters and notes were imprisoned.
Chapter 2. Plague: Suddenly the writing on a book and letters on computers were erased.
Chapter 3. Packing: A lady packed the children’s bag to leave the city that has no letter.
Chapter 4. Exodus: Some rushed to the harbor, some raced towards a little boat.
Chapter 5. Pied Piper: The piper’s melody led the less favored citizens to the abandoned city.
Chapter 6. Recruits: People were throwing books and PCs onto bonfires. The piper led the people to a school
Chapter 7. Companionship: There was a beggar on the streets, a lady reading books with no word.
Chapter 8. Celebration: The city bled with dance. Bicycles broke through the surface gracefully.
Chapter 9. School: Students spun harmonic color onto the floors and drew silhouettes of chandeliers.
Chapter10. Community: Animals freed from pet shops and zoos were singing raised high above homeless’s heads
Chapter 11. Parade: There once was a circus of mechanical figures, and the city felt the glorious image.
Chapter 12. Sugar Factory: Inventory of it was opened and cakes were baked in the buzz.
Chapter 13. Lost Chapter: Rats have collected the letters to their caches, thus saved from humanity, and the letters literally found their protected niche.

Lost Town


There are many teleporters ready for moving into each Chapter. My article only covered Chapter 1, 5, 9, and 13. This is the one at the court gallery of Chapter 1. (The figure standing at the middle is me with a costume that was delivered before at the “Second Liberations” by the same artist) This teleporter should be called in and will disappear after a while, so it is hard to spot it again. If you would walk around after TP, it is better to memorize the position. But it is also joyful to walk around randomly to find new areas.

Lost Town


It is also possible to be free from the scenario and to enjoy getting around the well-made cityscape to find my favorite spot. Thank you Haveit for the nice art!

Lost Town

The followings are my previous articles for the arts by Haveit.

Second Liberations 1/2: http://temisirbu.slmame.com/e1182297.html
Second Liberations 2/2: http://temisirbu.slmame.com/e1183088.html
The end of the world: http://temisirbu.slmame.com/e1187959.html
House of ACCentury1/2: http://temisirbu.slmame.com/e1178156.html
House of ACCentury2/2: http://temisirbu.slmame.com/e1178899.html

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