ソラマメブログ

2011年09月17日

SIM crossing

There are two yacht race courses at Trenza Yacht Club. Each course is set in different SIM respectively, but it is possible to use both connected. In that case, it is necessary to cross SIM border. In the worst case, the yacht will be thrown away like this. The large buoy on the left is the SIM boundary.

SIM crossing


Mostly the yacht returns to its original line after a jerk. This is a case that the yacht continues sinking. Also in this case the yacht will return to normal after a while, but in a bad situation the yacht will reach the bottom or fly away out of the SIM. At the yacht practice the other day, one yacht was flying across the SIM with bow-up posture like a motor boat. Missed taking a picture.

SIM crossing


This is a case that the yacht was passing the border with tiller action and continued flying with turn in progress. Also mostly this will return to normal after a while (may be). Anyway, it is recommended not to make any action when crossing border and to pass on the straight. It might be effective to reduce resolution and avatar rendering cost.

SIM crossing


This is not a bug. Since the DG470 has weight shifting function, this will happen if the body was not moved toward wind correctly. It does not turn over but reduce the speed. The best heel angle to get the maximum speed is about 30 degrees.

SIM crossing


The body is in the water. This pose without trapeze requires strong abdominal muscle. It looks rather exhilarating, but too long time might cause drowning. 

SIM crossing

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Posted by Temi Oyen at 18:48│Comments(0)Bugs
 
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